Back in 2006 my 19 year old self made Fraka, a bird-looking character that rather quickly needed a home, so I built a scene around it.

The Blender open movie Elephants Dream had just came out, so I called mine Frakas Dream.






For the longest time I thought I had lost the original .blend files. So in 2023 I decided to remake it from scratch. Since I’ve learned a few new things since, and Blender has improved so much, I thought it’d be a fun project.
I called it “Long Time No See”.





